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Tome4 dark crypt
Tome4 dark crypt













tome4 dark crypt

Primal I found to be very strong, whenever I popped it I became invincible and could clear most statuses in 1 or 2 turns.

#TOME4 DARK CRYPT FREE#

The mucus tree gives free physical/magical clear on the final skill anyway so I could have swapped in a heroism or heal if I needed. By the end I wasn't using regen or the physical wild that much, I could have swapped those out if I needed.

tome4 dark crypt

Inscriptions were regen, two wild (physical and magic/mental), movement, and primal. Dark Crypt was hilariously easy, Oozemancers destroy mages with no effort if you clear Urkis ASAP (easy with antimagic shield and Krog facials). My 2 other deaths were sloppy and preventable in t2, but Godfeaster was a real challenge to kite out the unkillable randboss fast enough to clear the dungeon. I chose to take on Dark Crypt and Godfeaster and cleared them both, though I had a death in Godfeaster to a Bulwark/Berserker randboss with high armor and nature/acid resists. I also made the mistake of not holding on to a stinging totem, some randbosses had high healing or nature/acid affinity which made them a huge pain to deal with. Adept as a 2nd prodigy felt really nice, it gave me a lot of free HP, resists, heals, damage scaling, and gives the moss skills an extra tile of AOE. This was a mistake, I could have gotten more mileage by unlocking a tree earlier and then going adept/eye of the tiger/irresistible sun/any defensive prodigy first. I had to make up the lack of damage by taking meteoric crash, since I found myself dying to t2 randbosses that I lacked the damage to deal with. In retrospect I should have spent my 1st or 2nd generic points on unlocking a tree to get more damage rather than maxing out inscriptions first. With 200+ willpower and over +100% nature damage, my melee attacks were hitting for several thousand nature damage. Resistances from antimagic (plus occasionally switching the Krog element if needed), heavy armor, physical/mind resistances from gear, Ooze tree, and fungus make the class have crazy innate tankiness. The basic concept was to use dual mindstars with Krog's racial abilities to bring in the damage that the class lacks early. Even without any luck on mindstar or heavy armor randarts (and I cashed in a lot of gold with the merchant) the the far east was a cakewalk.

tome4 dark crypt

Build was meant to be a bit experimental and skill choices were not all optimal, but Oozemancer is so forgiving that by the time I hit t3 dungeons I was unkillable.















Tome4 dark crypt